Thursday, December 2, 2010

Character Design/Turn-around

A little concept work for a school assignment we got. I wasn't too happy with the character but it somewhat fits the concept I choose and it's pretty simple. Which I like.

So the basic idea I got for this game(it wont be made in to a real game, we just invent a game that we can create concept art for) is that this character will be a messenger on the world tree, Yggdrasil, from the Norse mythology. The messenger is called Ratatosk in the myth so I guess I'll be calling my character that as well. She'll be delivering a message from the top of the tree, where a hawk is sitting ontop of an eagle's head, down to the underworld where the dragon, Nidhögg is chewing on the roots of Yggdrasil. So on her way down there she'll have to go through Asgard and middle earth while avoiding getting caught or killed by the creatures and Vikings that lives there.
That's about as far as I've gotten.

“If we are facing in the right direction, all we have to do is keep on walking.” - Buddhist proverb


  1. I've never done a turn around, ever.
    Man it looks so crazy difficult.

  2. I like the third design with the shawl and arms. Those arms (plus the those ink splats too) are badass and can look like she uses her claws to fight. That could say she has a sort of young apprentice and wild nature. While the uniform shows a more age and civil nature, like she's the no-nonsense type.

  3. Conny:
    It's not as hard as it looks haha. I just made it a bit tricky for myself because I made the legs point in two different directions and all. I should have put them right next to each other.

    Thanks a lot c: I think that description of her fits quite well actually.